// Set selected zombie class g_zombieclass[id] = g_zombieclassnext[id]
// If no class selected yet, use the first (default) one if (g_zombieclass[id] == ZCLASS_NONE) g_zombieclass[id] = 0 -->
// Set selected zombie class g_zombieclass[id] = g_zombieclassnext[id]
// If no class selected yet, use the first (default) one if (g_zombieclass[id] == ZCLASS_NONE) { g_zombieclass[id] = random_num(0, ArraySize(g_zclass_name) - 1) }
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// Set selected zombie class g_zombieclass[id] = g_zombieclassnext[id]
// If no class selected yet, use the first (default) one if (g_zombieclass[id] == ZCLASS_NONE) g_zombieclass[id] = 0 -->
// Set selected zombie class g_zombieclass[id] = g_zombieclassnext[id]
// If no class selected yet, use the first (default) one if (g_zombieclass[id] == ZCLASS_NONE) { g_zombieclass[id] = random_num(0, ArraySize(g_zclass_name) - 1) }
Yes! that works perfectly, thanks so much dude, of course i didn't set