Then, replace this code in fw_TraceAttack and fw_TakeDamage:
// Prevent attacks when no game mode is active if (g_CurrentGameMode == ZP_NO_GAME_MODE) return HAM_SUPERCEDE;
// Prevent friendly fire if (zp_core_is_zombie(attacker) == zp_core_is_zombie(victim)) return HAM_SUPERCEDE; --->
// Prevent attacks when no game mode is active if (g_CurrentGameMode == ZP_NO_GAME_MODE) return HAM_IGNORED;
// Prevent friendly fire if (zp_core_is_zombie(attacker) == zp_core_is_zombie(victim)) return HAM_IGNORED; Lastly, just enable friendly fire (mp_friendlyfire 1).