Post by ShaunCraft15 on Oct 21, 2021 8:52:12 GMT
Hello EveryOne i will to add on lasermine plugin fake lasermine like this
from this lasermine plugin plz this plugin is always crash my game plz help me
Here The lm plugin plz help me in this:
/*
Плагин редактировал Shidla [SGC] Ñпециально Ð´Ð»Ñ Ñ‚ÐµÑ…, кого доÑтали те, кто ломают мины)))
ICQ: 312-298-513
Shidla [SGC] | 2010 год
2.8.1 [Final Version] | 09.09.2010
*/
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>
#if AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or greater library required!
#endif
#define PLUGIN "[ZP] LaserMine"
#define VERSION "2.8.1"
#define AUTHOR "SandStriker / Shidla / QuZ/DJ_WEST"
#define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
#define TASK_PLANT 15100
#define TASK_RESET 15500
#define TASK_RELEASE 15900
#define LASERMINE_TEAM pev_iuser1 //EV_INT_iuser1
#define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP pev_iuser3
#define LASERMINE_HITING pev_iuser4
#define LASERMINE_COUNT pev_fuser1
#define LASERMINE_POWERUP pev_fuser2
#define LASERMINE_BEAMTHINK pev_fuser3
#define LASERMINE_BEAMENDPOINT pev_vuser1
#define MAX_MINES 10
#define MODE_LASERMINE 0
#define OFFSET_TEAM 114
#define OFFSET_MONEY 115
#define OFFSET_DEATH 444
#define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH)
// Цена за мину ОТОБРÐЖÐЕМОЕ в Меню. Ð ÐµÐ°Ð»ÑŒÐ½Ð°Ñ Ñ†ÐµÐ½Ð° задаётÑÑ ÐšÐ’ÐРом!
new const LMCost = 2
/*########### Цвета Мин и лазерных лучей ###########*/
// Цвет мины и лазера людей
new const
Red_Hum = 0,
Green_Hum = 0,
Blue_Hum = 255;
// Цвет мины и лазера зомби
new const
Red_Zomb = 0,
Green_Zomb = 255,
Blue_Zomb = 0;
/*####### Цвета Мин и лазерных лучей (конец) #######*/
enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};
enum tripmine_e {
TRIPMINE_IDLE1 = 0,
TRIPMINE_IDLE2,
TRIPMINE_ARM1,
TRIPMINE_ARM2,
TRIPMINE_FIDGET,
TRIPMINE_HOLSTER,
TRIPMINE_DRAW,
TRIPMINE_WORLD,
TRIPMINE_GROUND,
};
enum
{
POWERUP_THINK,
BEAMBREAK_THINK,
EXPLOSE_THINK
};
enum
{
POWERUP_SOUND,
ACTIVATE_SOUND,
STOP_SOUND
};
new const
ENT_MODELS[] = "models/v_tripmine.mdl",
ENT_SOUND1[] = "weapons/mine_deploy.wav",
ENT_SOUND2[] = "weapons/mine_charge.wav",
ENT_SOUND3[] = "weapons/mine_activate.wav",
ENT_SOUND4[] = "items/suitchargeok1.wav",
ENT_SOUND5[] = "items/gunpickup2.wav",
ENT_SOUND6[] = "debris/bustglass1.wav",
ENT_SOUND7[] = "debris/bustglass2.wav",
ENT_SPRITE1[] = "sprites/laserbeam.spr",
ENT_SPRITE2[] = "sprites/lm_explode.spr";
new const
ENT_CLASS_NAME[] = "lasermine",
ENT_CLASS_NAME3[] = "func_breakable",
gSnarkClassName[] = "wpn_snark", // Ð”Ð»Ñ ÑовмеÑтимоÑти Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð¾Ð¼ "Snark"
barnacle_class[] = "barnacle", // Ð”Ð»Ñ ÑовмеÑтимоÑти Ñ Ð¿Ð»Ð°Ð³Ð¸Ð½Ð¾Ð¼ "Barnacle"
weapon_box[] = "weaponbox";
new g_EntMine, beam, boom
new g_LENABLE, g_LFMONEY, g_LAMMO, g_LDMG, g_LBEO, g_LTMAX, g_LCOST, g_LHEALTH, g_LMODE, g_LRADIUS, g_NOROUND, g_NEMROUND, g_SURVROUND
new g_LRDMG,g_LFF,g_LCBT, g_LDELAY, g_LVISIBLE, g_LSTAMMO, g_LACCESS, g_LGLOW, g_LDMGMODE, g_LCLMODE
new g_LCBRIGHT, g_LDSEC, g_LCMDMODE, g_LBUYMODE, g_LME;
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText;
new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new Float:plspeed[33], plsetting[33], g_havemine[33], g_deployed[33];
//new CVAR_LMCost
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
// РегиÑтрируем ExtraItem
g_LME = zp_register_extra_item("Laser Mine", 15, ZP_TEAM_ANY)
// Вызываем функцию Laser_TakeDamage при получении урона объектом ENT_CLASS_NAME3 (func_breakable)
RegisterHam(Ham_TakeDamage, ENT_CLASS_NAME3, "Laser_TakeDamage")
// Add your code here...
register_clcmd("+setlaser","CreateLaserMine_Progress_b");
register_clcmd("-setlaser","StopCreateLaserMine");
register_clcmd("+dellaser","ReturnLaserMine_Progress");
register_clcmd("-dellaser","StopReturnLaserMine");
register_clcmd("say","say_lasermine");
register_clcmd("buy_lasermine","BuyLasermine");
g_LENABLE = register_cvar("zp_ltm","1")
g_LACCESS = register_cvar("zp_ltm_acs","0") //0 all, 1 admin
g_LMODE = register_cvar("zp_ltm_mode","0") //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("zp_ltm_ammo","2")
g_LDMG = register_cvar("zp_ltm_dmg","60") //laser hit dmg
g_LCOST = register_cvar("zp_ltm_cost","10")
g_LFMONEY = register_cvar("zp_ltm_fragmoney","1")
g_LHEALTH = register_cvar("zp_ltm_health","5")
g_LTMAX = register_cvar("zp_ltm_teammax","100")
g_LRADIUS = register_cvar("zp_ltm_radius","320.0")
g_LRDMG = register_cvar("zp_ltm_rdmg","100") //radius damage
g_LFF = register_cvar("zp_ltm_ff","0")
g_LCBT = register_cvar("zp_ltm_cbt","ALL")
g_LDELAY = register_cvar("zp_ltm_delay","0.1")
g_LVISIBLE = register_cvar("zp_ltm_line","1")
g_LGLOW = register_cvar("zp_ltm_glow","0")
g_LCBRIGHT = register_cvar("zp_ltm_bright","255")//laser line brightness.
g_LCLMODE = register_cvar("zp_ltm_color","0") //0 is team color,1 is green
g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","2") //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1") //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("zp_ltm_startammo","0")
g_LBUYMODE = register_cvar("zp_ltm_buymode","1");
g_LCMDMODE = register_cvar("zp_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each.
g_LBEO = register_cvar("zp_ltm_brokeenemy","1");
g_NOROUND = register_cvar("zp_ltm_noround","1");
g_NEMROUND = register_cvar("zp_ltm_nemround","1");
g_SURVROUND = register_cvar("zp_ltm_survround","1");
register_event("DeathMsg", "DeathEvent", "a");
register_event("CurWeapon", "standing", "be", "1=1");
register_event("ResetHUD", "delaycount", "a");
register_event("ResetHUD", "newround", "b");
register_logevent("endround", 2, "0=World triggered", "1=Round_End"); // РегиÑтрируем конец раунда
register_event("Damage","CutDeploy_onDamage","b");
g_msgDeathMsg = get_user_msgid("DeathMsg");
g_msgScoreInfo = get_user_msgid("ScoreInfo");
g_msgDamage = get_user_msgid("Damage");
g_msgStatusText = get_user_msgid("StatusText");
// Forward.
register_forward(FM_Think, "ltm_Think");
register_forward(FM_PlayerPostThink, "ltm_PostThink");
register_forward(FM_PlayerPreThink, "ltm_PreThink");
// РегиÑтируем файл Ñзыков
register_dictionary("LaserMines.txt")
register_cvar("Shidla", "[ZP] LaserMines v.2.8.1 Final", FCVAR_SERVER|FCVAR_SPONLY)
}
public plugin_precache()
{
precache_sound(ENT_SOUND1);
precache_sound(ENT_SOUND2);
precache_sound(ENT_SOUND3);
precache_sound(ENT_SOUND4);
precache_sound(ENT_SOUND5);
precache_sound(ENT_SOUND6);
precache_sound(ENT_SOUND7);
precache_model(ENT_MODELS);
beam = precache_model(ENT_SPRITE1);
boom = precache_model(ENT_SPRITE2);
return PLUGIN_CONTINUE;
}
public plugin_modules()
{
require_module("fakemeta");
require_module("cstrike");
}
public plugin_cfg()
{
g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
arrayset(g_havemine,0,sizeof(g_havemine));
arrayset(g_deployed,0,sizeof(g_deployed));
g_MaxPL = get_maxplayers();
new file[64]; get_localinfo("amxx_configsdir",file,63);
format(file, 63, "%s/zp_ltm_cvars_ap.cfg", file);
if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}
public Laser_TakeDamage(victim, inflictor, attacker, Float:f_Damage, bit_Damage)
{
if(get_pcvar_num(g_LBEO))
{
new i_Owner
// Получаем ID игрока, который поÑтавил мину
i_Owner = pev(victim, LASERMINE_OWNER)
// ЕÑли команда того, кто поÑтавил мину и того, кто атаковал Ñовпадают
if(CsTeams:pev(victim, LASERMINE_TEAM) == cs_get_user_team(attacker))
// ЕÑли тот кто поÑтавил мину, не Ñовпадает Ñ Ñ‚ÐµÐ¼, кто ее атаковал, то прекращаем выполнение
if(i_Owner != attacker)
return HAM_SUPERCEDE
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public delaycount(id)
{
g_dcount[id] = floatround(get_gametime());
}
bool:CheckTime(id)
{
g_nowtime = floatround(get_gametime()) - g_dcount[id];
if(g_nowtime >= get_pcvar_num(g_LDELAY))
return true;
return false;
}
public CreateLaserMine_Progress_b(id)
{
if(get_pcvar_num(g_LCMDMODE) != 0)
CreateLaserMine_Progress(id);
return PLUGIN_HANDLED;
}
public CreateLaserMine_Progress(id)
{
if(!CreateCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(1);
write_byte(0);
message_end();
set_task(1.2, "Spawn", (TASK_PLANT + id));
return PLUGIN_HANDLED;
}
public ReturnLaserMine_Progress(id)
{
if(!ReturnCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(1);
write_byte(0);
message_end();
set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
return PLUGIN_HANDLED;
}
public StopCreateLaserMine(id)
{
DeleteTask(id);
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(0);
write_byte(0);
message_end();
return PLUGIN_HANDLED;
}
public StopReturnLaserMine(id)
{
DeleteTask(id);
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(0);
write_byte(0);
message_end();
return PLUGIN_HANDLED;
}
public ReturnMine(id)
{
id -= TASK_RELEASE;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return;
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return;
if(pev(tgt,LASERMINE_OWNER) != id) return;
RemoveEntity(tgt);
g_havemine[id] ++;
g_deployed[id] --;
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)
return;
}
public Spawn(id)
{
id -= TASK_PLANT
// motor
new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
if(!i_Ent)
{
client_print(id, print_chat,"[Laesrmine Debug] Can't Create Entity");
return PLUGIN_HANDLED_MAIN;
}
set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
set_pev(i_Ent,pev_solid,SOLID_NOT);
set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
set_pev(i_Ent,pev_frame,0);
set_pev(i_Ent,pev_body,3);
set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
set_pev(i_Ent,pev_framerate,0);
set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
set_pev(i_Ent,pev_dmg,100.0);
set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
new Float:vOrigin[3];
new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
Float:vTraceEnd[3],Float:vEntAngles[3];
pev(id, pev_origin, vOrigin);
velocity_by_aim(id, 128, vTraceDirection);
xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
new Float:fFraction;
get_tr2(0, TR_flFraction, fFraction);
// -- We hit something!
if(fFraction < 1.0)
{
// -- Save results to be used later.
get_tr2(0, TR_vecEndPos, vTraceEnd);
get_tr2(0, TR_vecPlaneNormal, vNormal);
}
xs_vec_mul_scalar(vNormal, 8.0, vNormal);
xs_vec_add(vTraceEnd, vNormal, vNewOrigin);
engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 });
engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin);
// -- Rotate tripmine.
vector_to_angle(vNormal,vEntAngles);
set_pev(i_Ent,pev_angles,vEntAngles);
// -- Calculate laser end origin.
new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
xs_vec_mul_scalar(vNormal, 8192.0, vNormal);
xs_vec_add(vNewOrigin, vNormal, vBeamEnd);
engfunc(EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0);
get_tr2(0, TR_vecPlaneNormal, vNormal);
get_tr2(0, TR_vecEndPos, vTracedBeamEnd);
// -- Save results to be used later.
set_pev(i_Ent, LASERMINE_OWNER, id);
set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
new Float:fCurrTime = get_gametime();
set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5);
set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2);
PlaySound(i_Ent,POWERUP_SOUND);
g_deployed[id]++;
g_havemine[id]--;
DeleteTask(id);
ShowAmmo(id);
return 1;
}
stock TeamDeployedCount(id)
{
static i;
static CsTeams:t;t = cs_get_user_team(id);
static cnt;cnt=0;
for(i = 1;i <= g_MaxPL;i++)
{
if(is_user_connected(i))
if(t == cs_get_user_team(i))
cnt += g_deployed[i];
}
return cnt;
}
bool:CheckCanTeam(id)
{
new arg[5],CsTeam:num;
get_pcvar_string(g_LCBT,arg,3);
if(equali(arg,"Z"))
{
num = CsTeam:CS_TEAM_T;
}
else if(equali(arg,"H"))
{
num = CsTeam:CS_TEAM_CT;
}
else if(equali(arg,"ALL") || equali(arg,"HZ") || equali(arg,"ZH"))
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
else
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
return false;
return true;
}
bool:CanCheck(id,mode) // Проверки: когда можно Ñтавить мины
{
if(!get_pcvar_num(g_LENABLE))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOTACTIVE")
return false;
}
if(get_pcvar_num(g_LACCESS) != 0)
if(!(get_user_flags(id) & ADMIN_IMMUNITY))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOACCESS")
return false;
}
if(!pev_user_alive(id)) return false;
if(!CheckCanTeam(id))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CBT")
return false;
}
if(mode == 0)
{
if(g_havemine[id] <= 0)
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_DONTHAVEMINE")
return false;
}
}
if(mode == 1)
{
if(get_pcvar_num(g_LBUYMODE) == 0)
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_CANTBUY")
return false;
}
if(g_havemine[id] >= get_pcvar_num(g_LAMMO))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_HAVEMAX")
return false;
}
if(zp_get_user_ammo_packs(id) < get_pcvar_num(g_LCOST))
{
client_print(id, print_chat, "%L %L%d %L", id, "CHATTAG",id, "STR_NOMONEY",get_pcvar_num(g_LCOST),id, "STR_NEEDED")
return false;
}
}
if(!CheckTime(id))
{
client_print(id, print_chat, "%L %L %d %L", id, "CHATTAG",id, "STR_DELAY",get_pcvar_num(g_LDELAY)-g_nowtime,id, "STR_SECONDS")
return false;
}
return true;
}
bool:ReturnCheck(id)
{
if(!CanCheck(id,-1)) return false;
if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return false;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return false;
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return false;
if(pev(tgt,LASERMINE_OWNER) != id) return false;
return true;
}
bool:CreateCheck(id)
{
if(!CanCheck(id,0)) return false;
// Проверка на разрешение
if(!zp_has_round_started() && get_pcvar_num(g_NOROUND))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NOROUND")
return false;
}
if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_NEMROUND")
return false;
}
if(zp_is_survivor_round() && get_pcvar_num(g_SURVROUND))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_SURVROUND")
return false;
}
if(g_deployed[id] >= get_pcvar_num(g_LAMMO))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MAXDEPLOY")
return false;
}
if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
{
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_MANYPPL")
return false;
}
new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
pev(id, pev_origin, vOrigin);
velocity_by_aim(id, 128, vTraceDirection);
xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0);
new Float:fFraction,Float:vTraceNormal[3];
get_tr2(0, TR_flFraction, fFraction);
// -- We hit something!
if(fFraction < 1.0)
{
// -- Save results to be used later.
get_tr2(0, TR_vecEndPos, vTraceEnd);
get_tr2(0, TR_vecPlaneNormal, vTraceNormal);
return true;
}
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_PLANTWALL")
DeleteTask(id);
// -- Did not touched something. (not solid)
return false;
}
public ltm_Think(i_Ent)
{
if(!pev_valid(i_Ent))
return FMRES_IGNORED;
new EntityName[32];
pev(i_Ent, pev_classname, EntityName, 31);
if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
// -- Entity is not a tripmine, ignoring the next...
if(!equal(EntityName, ENT_CLASS_NAME))
return FMRES_IGNORED;
static Float:fCurrTime;
fCurrTime = get_gametime();
switch(pev(i_Ent, LASERMINE_STEP))
{
case POWERUP_THINK :
{
new Float:fPowerupTime;
pev(i_Ent, LASERMINE_POWERUP, fPowerupTime);
if(fCurrTime > fPowerupTime)
{
set_pev(i_Ent, pev_solid, SOLID_BBOX);
set_pev(i_Ent, LASERMINE_STEP, BEAMBREAK_THINK);
PlaySound(i_Ent, ACTIVATE_SOUND);
}
if(get_pcvar_num(g_LGLOW)!=0)
{
if(get_pcvar_num(g_LCLMODE)==0)
{
switch (pev(i_Ent,LASERMINE_TEAM))
{
// цвет лазера Зомби
case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,0, 255, 0,kRenderNormal,5);
// цвет лазера Человека
case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0, 255, 0,kRenderNormal,5);
}
}else
{
// цвет лазера, еÑли Ñтоит "одинаковый Ð´Ð»Ñ Ð²Ñех" цвет
set_rendering(i_Ent,kRenderFxGlowShell,0, 255, 0,kRenderNormal,5);
}
}
set_pev(i_Ent, pev_nextthink, fCurrTime + 0.1);
}
case BEAMBREAK_THINK :
{
static Float:vEnd[3],Float:vOrigin[3];
pev(i_Ent, pev_origin, vOrigin);
pev(i_Ent, LASERMINE_BEAMENDPOINT, vEnd);
static iHit, Float:fFraction;
engfunc(EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0);
get_tr2(0, TR_flFraction, fFraction);
iHit = get_tr2(0, TR_pHit);
// -- Something has passed the laser.
if(fFraction < 1.0)
{
// -- Ignoring others tripmines entity.
if(pev_valid(iHit))
{
pev(iHit, pev_classname, EntityName, 31);
// Игнорим вÑÑкую хрень
if(!equal(EntityName, ENT_CLASS_NAME) && !equal(EntityName, gSnarkClassName) && !equal(EntityName, barnacle_class) && !equal(EntityName, weapon_box))
{
set_pev(i_Ent, pev_enemy, iHit);
if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
CreateLaserDamage(i_Ent,iHit);
else
if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
if (!pev_valid(i_Ent)) // еÑли не верный объект - ничего не делаем. СпаÑибо DJ_WEST
return FMRES_IGNORED;
set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
}
}
}
if(get_pcvar_num(g_LDMGMODE)!=0)
if(pev(i_Ent,LASERMINE_HITING) != iHit)
set_pev(i_Ent,LASERMINE_HITING,iHit);
// -- Tripmine is still there.
if(pev_valid(i_Ent))
{
static Float:fHealth;
pev(i_Ent, pev_health, fHealth);
if(fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
{
set_pev(i_Ent, LASERMINE_STEP, EXPLOSE_THINK);
set_pev(i_Ent, pev_nextthink, fCurrTime + random_float(0.1, 0.3));
}
static Float:fBeamthink;
pev(i_Ent, LASERMINE_BEAMTHINK, fBeamthink);
if(fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
{
DrawLaser(i_Ent, vOrigin, vEnd);
set_pev(i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1);
}
set_pev(i_Ent, pev_nextthink, fCurrTime + 0.01);
}
}
case EXPLOSE_THINK :
{
// -- Stopping entity to think
set_pev(i_Ent, pev_nextthink, 0.0);
PlaySound(i_Ent, STOP_SOUND);
g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
CreateExplosion(i_Ent);
CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
RemoveEntity (i_Ent);
}
}
return FMRES_IGNORED;
}
PlaySound(i_Ent, i_SoundType)
{
switch (i_SoundType)
{
case POWERUP_SOUND :
{
emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM);
}
case ACTIVATE_SOUND :
{
emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75);
}
case STOP_SOUND :
{
emit_sound(i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM);
emit_sound(i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75);
}
}
}
DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3])
{
new tcolor[3];
new teamid = pev(i_Ent, LASERMINE_TEAM);
if(get_pcvar_num(g_LCLMODE) == 0)
{
switch(teamid){
case 1:{
// Цвет луча Ð´Ð»Ñ Ð—Ð¾Ð¼Ð±Ð¸
tcolor[0] = 255;
tcolor[1] = 0;
tcolor[2] = 0;
}
case 2:{
// Цвет луча Ð´Ð»Ñ Ð§ÐµÐ»Ð¾Ð²ÐµÐºÐ°
tcolor[0] = 255;
tcolor[1] = 0;
tcolor[2] = 0;
}
}
}else
{
// Цвет луча Ð´Ð»Ñ Ð²Ñез при режиме 1-н луч Ð´Ð»Ñ Ð²Ñех
tcolor[0] = 255;
tcolor[1] = 0;
tcolor[2] = 0;
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
engfunc(EngFunc_WriteCoord,v_Origin[0]);
engfunc(EngFunc_WriteCoord,v_Origin[1]);
engfunc(EngFunc_WriteCoord,v_Origin[2]);
engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
write_short(beam);
write_byte(0);
write_byte(0);
write_byte(1); //Life
write_byte(5); //Width
write_byte(0); //wave
write_byte(tcolor[0]); // r
write_byte(tcolor[1]); // g
write_byte(tcolor[2]); // b
write_byte(get_pcvar_num(g_LCBRIGHT));
write_byte(255);
message_end();
}
CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
// Get given parameters
new Float:vecSrc[3];
pev(iCurrent, pev_origin, vecSrc);
new AtkID =pev(iCurrent,LASERMINE_OWNER);
new TeamID=pev(iCurrent,LASERMINE_TEAM);
new ent = -1;
new Float:tmpdmg = DmgMAX;
new Float:kickback = 0.0;
// Needed for doing some nice calculations :P
new Float:Tabsmin[3], Float:Tabsmax[3];
new Float:vecSpot[3];
new Float:Aabsmin[3], Float:Aabsmax[3];
new Float:vecSee[3];
new trRes;
new Float:flFraction;
new Float:vecEndPos[3];
new Float:distance;
new Float:origin[3], Float:vecPush[3];
new Float:invlen;
new Float:velocity[3];
new iHitHP,iHitTeam;
// Calculate falloff
new Float:falloff;
if(Radius > 0.0)
{
falloff = DmgMAX / Radius;
} else {
falloff = 1.0;
}
// Find monsters and players inside a specifiec radius
while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
{
if(!pev_valid(ent)) continue;
if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
// Entity is not a player or monster, ignore it
continue;
}
if(!pev_user_alive(ent)) continue;
// Reset data
kickback = 1.0;
tmpdmg = DmgMAX;
// The following calculations are provided by Orangutanz, THANKS!
// We use absmin and absmax for the most accurate information
pev(ent, pev_absmin, Tabsmin);
pev(ent, pev_absmax, Tabsmax);
xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
pev(iCurrent, pev_absmin, Aabsmin);
pev(iCurrent, pev_absmax, Aabsmax);
xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
get_tr2(trRes, TR_flFraction, flFraction);
// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
if(flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
{
// Work out the distance between impact and entity
get_tr2(trRes, TR_vecEndPos, vecEndPos);
distance = get_distance_f(vecSrc, vecEndPos) * falloff;
tmpdmg -= distance;
if(tmpdmg < 0.0)
tmpdmg = 0.0;
// Kickback Effect
if(kickback != 0.0)
{
xs_vec_sub(vecSpot,vecSee,origin);
invlen = 1.0/get_distance_f(vecSpot, vecSee);
xs_vec_mul_scalar(origin,invlen,vecPush);
pev(ent, pev_velocity, velocity)
xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
xs_vec_mul_scalar(vecPush,kickback,vecPush);
xs_vec_add(velocity,vecPush,velocity);
if(tmpdmg < 60.0)
{
xs_vec_mul_scalar(velocity,12.0,velocity);
} else {
xs_vec_mul_scalar(velocity,4.0,velocity);
}
if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
{
// There's some movement todo :)
set_pev(ent, pev_velocity, velocity)
}
}
iHitHP = pev_user_health(ent) - floatround(tmpdmg)
iHitTeam = int:cs_get_user_team(ent)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,1,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
zp_set_user_ammo_packs(AtkID,zp_get_user_ammo_packs(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,-1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(ent, iHitHP)
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
write_byte(floatround(tmpdmg))
write_byte(floatround(tmpdmg))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vecSrc[0])
engfunc(EngFunc_WriteCoord,vecSrc[1])
engfunc(EngFunc_WriteCoord,vecSrc[2])
message_end()
}
}
}
}
return
}
bool:pev_user_alive(ent)
{
new deadflag = pev(ent,pev_deadflag);
if(deadflag != DEAD_NO)
return false;
return true;
}
CreateExplosion(iCurrent)
{
new Float:vOrigin[3];
pev(iCurrent,pev_origin,vOrigin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(99); //99 = KillBeam
write_short(iCurrent);
message_end();
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord,vOrigin[0]);
engfunc(EngFunc_WriteCoord,vOrigin[1]);
engfunc(EngFunc_WriteCoord,vOrigin[2]);
write_short(boom);
write_byte(30);
write_byte(15);
write_byte(0);
message_end();
}
CreateLaserDamage(iCurrent,isHit)
{
if(isHit < 0) return PLUGIN_CONTINUE
switch(get_pcvar_num(g_LDMGMODE))
{
case 1:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
return PLUGIN_CONTINUE
}
case 2:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
{
static Float:cnt
static now,htime;now = floatround(get_gametime())
pev(iCurrent,LASERMINE_COUNT,cnt)
htime = floatround(cnt)
if(now - htime < get_pcvar_num(g_LDSEC))
{
return PLUGIN_CONTINUE;
}else{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}else
{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}
}
new Float:vOrigin[3],Float:vEnd[3]
pev(iCurrent,pev_origin,vOrigin)
pev(iCurrent,pev_vuser1,vEnd)
new teamid = pev(iCurrent, LASERMINE_TEAM)
new szClassName[32]
new Alive,God
new iHitTeam,iHitHP,id
new hitscore
szClassName[0] = '^0'
pev(isHit,pev_classname,szClassName,32)
if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
Alive = pev_user_alive(isHit)
God = get_user_godmode(isHit)
if(!Alive || God) return PLUGIN_CONTINUE
iHitTeam = int:cs_get_user_team(isHit)
iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
if(iHitHP <= 0)
{
if(iHitTeam != teamid)
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
hitscore = 1
zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
hitscore = -1
zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}
}
}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM)
set_user_health(isHit,iHitHP)
set_pev(iCurrent,LASERMINE_HITING,isHit);
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
write_byte(get_pcvar_num(g_LDMG))
write_byte(get_pcvar_num(g_LDMG))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}else if(equal(szClassName, ENT_CLASS_NAME3))
{
new hl;
hl = pev_user_health(isHit);
set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
}
return PLUGIN_CONTINUE
}
stock pev_user_health(id)
{
new Float:health
pev(id,pev_health,health)
return floatround(health)
}
stock set_user_health(id,health)
{
health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
stock get_user_godmode(index) {
new Float:val
pev(index, pev_takedamage, val)
return (val == DAMAGE_NO)
}
stock set_user_frags(index, frags)
{
set_pev(index, pev_frags, float(frags))
return 1
}
stock pev_user_frags(index)
{
new Float:frags;
pev(index,pev_frags,frags);
return floatround(frags);
}
set_score(id,target,hitscore,HP){
new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
set_user_frags(id,idfrags)
new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
set_user_frags(target,tarfrags)
new idteam = int:cs_get_user_team(id)
new iddeaths = cs_get_user_deaths(id)
message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(id)
write_byte(target)
write_byte(0)
write_string(ENT_CLASS_NAME)
message_end()
message_begin(MSG_ALL, g_msgScoreInfo)
write_byte(id)
write_short(idfrags)
write_short(iddeaths)
write_short(0)
write_short(idteam)
message_end()
set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
set_user_health(target, HP)
}
public BuyLasermine(id)
{
if(!CanCheck(id,1)) return PLUGIN_CONTINUE
zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) - get_pcvar_num(g_LCOST))
g_havemine[id]++;
client_print(id, print_chat, "%L %L", id, "CHATTAG",id, "STR_BOUGHT")
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)
return PLUGIN_HANDLED
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_LME)
{
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + LMCost)
BuyLasermine(id)
}
return PLUGIN_CONTINUE
}
ShowAmmo(id)
{
new ammo[51]
new PlugStat[ 555 char ];
formatex(PlugStat, charsmax(PlugStat), "%L", LANG_PLAYER, "STR_STATE")
formatex(ammo, 50, "%s %i/%i",PlugStat, g_havemine[id],get_pcvar_num(g_LAMMO))
message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
write_byte(0)
write_string(ammo)
message_end()
}
public showInfo(id)
{
client_print(id, print_chat, "%L", id, "STR_REF")
}
public say_lasermine(id){
new said[32]
read_argv(1,said,31);
if(!get_pcvar_num(g_LENABLE))
{
return PLUGIN_CONTINUE
}
if(equali(said,"/buy lasermine")||equali(said,"/lm")||equali(said,"buy_lasermine")){
BuyLasermine(id)
}else if(equali(said, "lasermine") || equali(said, "/lasermine")){
const SIZE = 1024
new msg[SIZE+1],len = 0;
len += formatex(msg[len], SIZE - len, "<html><body>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
len += formatex(msg[len], SIZE - len, "</body></html>")
show_motd(id, msg, "Lasermine Entity help")
return PLUGIN_CONTINUE
}
else if(containi(said, "laser") != -1) {
showInfo(id)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public plugin_natives()
{
register_native("give_laser", "menu_pub1", 1)
}
public menu_pub1(id)
{
BuyLasermine(id)
}
public standing(id)
{
if(!g_settinglaser[id])
return PLUGIN_CONTINUE
set_pev(id, pev_maxspeed, 1.0)
return PLUGIN_CONTINUE
}
public ltm_PostThink(id)
{
if(!g_settinglaser[id] && plsetting[id]){
resetspeed(id)
}
else if(g_settinglaser[id] && !plsetting[id]) {
pev(id, pev_maxspeed,plspeed[id])
set_pev(id, pev_maxspeed, 1.0)
}
plsetting[id] = g_settinglaser[id]
return FMRES_IGNORED
}
public ltm_PreThink(id)
{
if(!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
return FMRES_IGNORED;
if(pev(id, pev_button) & IN_USE && !(pev(id, pev_oldbuttons) & IN_USE))
CreateLaserMine_Progress(id)
return FMRES_IGNORED;
}
resetspeed(id)
{
set_pev(id, pev_maxspeed, plspeed[id])
}
public client_putinserver(id){
g_deployed[id] = 0;
g_havemine[id] = 0;
DeleteTask(id);
return PLUGIN_CONTINUE
}
public client_disconnect(id){
if(!get_pcvar_num(g_LENABLE))
return PLUGIN_CONTINUE
DeleteTask(id);
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}
public newround(id){
if(!get_pcvar_num(g_LENABLE))
return PLUGIN_CONTINUE
pev(id, pev_maxspeed,plspeed[id])
DeleteTask(id);
RemoveAllTripmines(id);
//client_print(id, print_chat, "[ZP][LM][DeBug] All Mines removied!");
delaycount(id);
SetStartAmmo(id);
return PLUGIN_CONTINUE
}
public endround(id)
{
if(!get_pcvar_num(g_LENABLE))
return PLUGIN_CONTINUE
// Удаление мин поÑле конца раунда
DeleteTask(id);
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}
public DeathEvent(){
if(!get_pcvar_num(g_LENABLE))
return PLUGIN_CONTINUE
new id = read_data(2)
if(is_user_connected(id)) DeleteTask(id);
return PLUGIN_CONTINUE
}
public RemoveAllTripmines(i_Owner)
{
new iEnt = g_MaxPL + 1;
new clsname[32];
while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME)))
{
if(i_Owner)
{
if(pev(iEnt, LASERMINE_OWNER) != i_Owner)
continue;
clsname[0] = '^0'
pev(iEnt, pev_classname, clsname, sizeof(clsname)-1);
if(equali(clsname, ENT_CLASS_NAME))
{
PlaySound(iEnt, STOP_SOUND);
RemoveEntity(iEnt);
}
}
else
set_pev(iEnt, pev_flags, FL_KILLME);
}
g_deployed[i_Owner]=0;
}
SetStartAmmo(id)
{
new stammo = get_pcvar_num(g_LSTAMMO);
if(stammo <= 0) return PLUGIN_CONTINUE;
g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
return PLUGIN_CONTINUE;
}
public CutDeploy_onDamage(id)
{
if(get_user_health(id) < 1)
DeleteTask(id);
}
DeleteTask(id)
{
if(task_exists((TASK_PLANT + id)))
{
remove_task((TASK_PLANT + id))
}
if(task_exists((TASK_RELEASE + id)))
{
remove_task((TASK_RELEASE + id))
}
g_settinglaser[id] = false
return PLUGIN_CONTINUE;
}
stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1
}
// Gets offset data
get_offset_value(id, type)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
key = OFFSET_MONEY;
case OFFSET_DEATH: key = OFFSET_DEATH;
}
if(key != -1)
{
if(is_amd64_server()) key += 25;
return get_pdata_int(id, key);
}
return -1;
}