Post by wbyokomo on Jan 9, 2017 18:31:32 GMT
Hello guys, recently i started coding using reapi module, so i tried to make a Zombiemod using it features. But sadly i feel like don't want to continue anymore, the reason is i'm an adult and really busy my daily routine.
At this moment this mod has:
• Single gameplay, 1 mother zombie need to infect all humans, if human failed to kill it after certain time it will evolve into Boss zombie which dealing damage like nemesis.
• Each round a random player will select as Leader, Leader act as human boss equip with xm1014 auto-shotgun, Desert Eagle and HE grenade.
• Zombie classes.
• Human classes.
• Knockback system.
• Dynamic weather: rain, snow, fog (changes every spawn/infection).
• SVC_LIGHTSTYLE Night Vision Goggles, you better not mess with other ScreenFade message.
• Player model index applied by default to get accurate hitbox.
• Use money system instead of ammopack.
• Hardcoded value everywhere..... no time to make cvar.
Requirements (Get the LATEST version):
• ReGameDLL -- nexus.rehlds.org/nexus/content/repositories/regamedll-dev/regamedll/regamedll/
• ReHLDS -- nexus.rehlds.org/nexus/content/repositories/rehlds-dev/rehlds/rehlds/
• AmxModx1.8.3(latest git) -- www.amxmodx.org/snapshots.php
• ReAPI amxx module -- teamcity.rehlds.org/viewType.html?buildTypeId=Reapi_Publish&guest=1 or current master version teamcity.rehlds.org/repository/download/Reapi_Publish/4976:id/reapi_5.0.0.91-dev.zip
Credits:
• Mercylezz -- register class from his zp4.2.
• 81x08 -- some stocks from his biohazard mod.
Download:
• www118.zippyshare.com/v/ScTit14C/file.html
Here is my compiled mp.dll using latest repository, i removed the new hle creep code that valve added that cause recoil lag, please try and give feedback.
The file that was modified is weapons.cpp, this is the code after clean. So it will be the same as mp.dll build 4554 i hope.
Get it here -- www19.zippyshare.com/v/pivIfMPl/file.html
*** This mod is for ReGameDLL_CS only (Reverse-engineered mp.dll) ***
Tak faham lagi tak tahu la...
At this moment this mod has:
• Single gameplay, 1 mother zombie need to infect all humans, if human failed to kill it after certain time it will evolve into Boss zombie which dealing damage like nemesis.
• Each round a random player will select as Leader, Leader act as human boss equip with xm1014 auto-shotgun, Desert Eagle and HE grenade.
• Zombie classes.
• Human classes.
• Knockback system.
• Dynamic weather: rain, snow, fog (changes every spawn/infection).
• SVC_LIGHTSTYLE Night Vision Goggles, you better not mess with other ScreenFade message.
• Player model index applied by default to get accurate hitbox.
• Use money system instead of ammopack.
• Hardcoded value everywhere..... no time to make cvar.
Requirements (Get the LATEST version):
• ReGameDLL -- nexus.rehlds.org/nexus/content/repositories/regamedll-dev/regamedll/regamedll/
• ReHLDS -- nexus.rehlds.org/nexus/content/repositories/rehlds-dev/rehlds/rehlds/
• AmxModx1.8.3(latest git) -- www.amxmodx.org/snapshots.php
• ReAPI amxx module -- teamcity.rehlds.org/viewType.html?buildTypeId=Reapi_Publish&guest=1 or current master version teamcity.rehlds.org/repository/download/Reapi_Publish/4976:id/reapi_5.0.0.91-dev.zip
Credits:
• Mercylezz -- register class from his zp4.2.
• 81x08 -- some stocks from his biohazard mod.
Download:
• www118.zippyshare.com/v/ScTit14C/file.html
Here is my compiled mp.dll using latest repository, i removed the new hle creep code that valve added that cause recoil lag, please try and give feedback.
The file that was modified is weapons.cpp, this is the code after clean. So it will be the same as mp.dll build 4554 i hope.
// GetNextAttackDelay - An accurate way of calcualting the next attack time.
float CBasePlayerWeapon::GetNextAttackDelay(float delay)
{
//taken from cs16nd by nagicode
//m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + delay;
float flNextAttack = UTIL_WeaponTimeBase() + delay;
return flNextAttack;
}
Get it here -- www19.zippyshare.com/v/pivIfMPl/file.html
*** This mod is for ReGameDLL_CS only (Reverse-engineered mp.dll) ***
Tak faham lagi tak tahu la...