LOL, Jack. Your question is not clear. Actually in ZE, if the human fail to escape, we can force them to die. For the bomb effect, we can do it easily.
Look, my question is how to block tiggerd hurt bomb which be in ZE maps from killing players if escape fail & they are in escape place becaude i tried tk block it but i couldn't when i wanted to use ZP50 as ZE.
Look, my question is how to block tiggerd hurt bomb which be in ZE maps from killing players if escape fail & they are in escape place becaude i tried tk block it but i couldn't when i wanted to use ZP50 as ZE.
if(is_user_valid_connected(attacker)) { // remove the "!" and validity already checked in first check new classname[32] // static is used when it's called more than one time pev(attacker, pev_classname, classname, charsmax(classname)) // better to use charsmax
if(equal(classname, "trigger_hurt") && damage >= get_user_health(victim) && !g_zombie[victim] && g_escape_map) { // always use brackets no matter what return HAM_SUPERCEDE; }
The easiest way, is just by using set_user_godmode native. Just give to humans at outside of safe place before round end. Yet, it depend on the main ZP code itself.
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