Post by Perfect Scrash on May 7, 2016 22:29:36 GMT
Description:
Zombie Plague Special is a unofficial version edited in ZPA 1.6.1's core using a stable, improved and optimized code which avoids server crashes and reduce lag.
And Some modes are added like Berserker, Predator, Bombardier (From ZP Shade), Wesker (From Zombie Apocalipse), Spy and Dragon
Game Play Modes:
- Normal Modes: Simple Infection, Multiple Infection, Swarm Mode, Plague Mode, Armageddon
- Special Modes: Nemesis, Survivor, Assassin, Sniper, Berserker, Predator, Wesker, Bombardier, Spy, Dragon
- Custom Modes (If Enable): Assassin Vs Sniper, Nightmare, Remix
- Custom Special Classes (If Enable): Morpheus, Alien
- More Custom Modes (If you want): Click Here
If you Want to see more ZPSp Gameplay Additions:Click Here
Zombie Plague Special is a unofficial version edited in ZPA 1.6.1's core using a stable, improved and optimized code which avoids server crashes and reduce lag.
And Some modes are added like Berserker, Predator, Bombardier (From ZP Shade), Wesker (From Zombie Apocalipse), Spy and Dragon
Game Play Modes:
- Normal Modes: Simple Infection, Multiple Infection, Swarm Mode, Plague Mode, Armageddon
- Special Modes: Nemesis, Survivor, Assassin, Sniper, Berserker, Predator, Wesker, Bombardier, Spy, Dragon
- Custom Modes (If Enable): Assassin Vs Sniper, Nightmare, Remix
- Custom Special Classes (If Enable): Morpheus, Alien
- More Custom Modes (If you want): Click Here
If you Want to see more ZPSp Gameplay Additions:Click Here
Special Classes Descriptions:
Nemesis: Classic Zombie with more health, glow and aura
Survivor: Classic Human with a M249 + Unlimited clip
Assassin: Classic Zombie with a darkness map in your round
Sniper: Classic Human with a Very Strong AWP can kill a zombie with one bullet
Berserker: Human with samurai sword like Ninja.
Predator: Invisible Zombie that when takes shot he returns to be visible again for a few seconds.
Wesker: From Zombie Apocalipse. Human with Deagle more Damage
Bombardier: From Zombie Plague Shade. Zombie with infinities kill bombs
Spy: Human with Simmilar Predator's Habilities and More Damage with M3 Shotgun
Dragon: Can Fly and Unleash Fire and Ice
Custom Specials Description:
Morpheus: Human With MP5 with unlimited clip and more damage
Alien: Zombie with more health, glow and aura (Like Nemesis)
If you want for more custom specials click here
Survivor: Classic Human with a M249 + Unlimited clip
Assassin: Classic Zombie with a darkness map in your round
Sniper: Classic Human with a Very Strong AWP can kill a zombie with one bullet
Berserker: Human with samurai sword like Ninja.
Predator: Invisible Zombie that when takes shot he returns to be visible again for a few seconds.
Wesker: From Zombie Apocalipse. Human with Deagle more Damage
Bombardier: From Zombie Plague Shade. Zombie with infinities kill bombs
Spy: Human with Simmilar Predator's Habilities and More Damage with M3 Shotgun
Dragon: Can Fly and Unleash Fire and Ice
Custom Specials Description:
Morpheus: Human With MP5 with unlimited clip and more damage
Alien: Zombie with more health, glow and aura (Like Nemesis)
If you want for more custom specials click here
Instaling Zombie Plague Special:
- First at All Compile the .sma files and move your plugins to respective directorys:
- Move dir 'zpsp_configs' to configs (c:/.../addons/amxmodx/configs)
- Move 'plugins-zplague.ini' to configs dir (c:/.../addons/amxmodx/configs)
- Now copy the directorys (Models, sounds, sprites) to the cstrike directory
- Now Test the plugin
Upgrading ZPSp 4.x to ZPSp 4.5
- First at all update your amx_settings_api to amx_settings in a .zip file [Contain fixes]
- Update your zombie_plague_special lang file
- Update your zombie_plague_special.ini
- Update your zombie_plague_special.cfg
- Add new resources from a .zip file
- Move all ZP config files (.cfg | .ini) to 'zpsp_configs' directory
- Have Fun !!!!
Adding Escape Map Support:
Maps with have "ze_" prefix are support enable automaticaly.
If your zombie escape map not have "ze_" prefix like "zm_boatescape" open "zombie_plague_special.ini", find and add:
[Escape Maps] (Add Zombie Escape Maps that not have "ze_" prefix like 'zm_boatescape')
ZOMBIE ESCAPE SUPPORT MAPS = (Add Zombie Escapes maps without "ze_" prefix here)
Tutorial:
Credits:
MeRcyLeZZ: for original zp version
ROKronoS: for idea of Bombardier Mod
abdul-rehman and ZPA Team: for zpa version and some special mods
Junin: For Spy mode Idea
Perfect Scrash: For Adding New Modes, fix and Optimizing Code
Change Log:
* 1.0:
- First Post
* 2.0:
- Removed Another mods (Dragon/Padre/Chuck Norris)
- Added New Natives and Forwards
- Fixed Bug of Of Special Zombies using zombie classes's skills
- Optmizied code
- Removed .ini of extra itens and zombie classes
- Added p_ model for Special Humans
- Added Wesker & Bombardier Mod
* 2.0 Fix:
- Fixed Berserker Knife Model
* 2.1:
- Fixed Ambiences Sounds
- Added native zp_get_last_mode()
* 2.2:
- Added Spy Mode
- Re-added Dragon Mode
- Fixed Lang
- Optimized code
- Fixed Small Bug off Predator's Power when Handle Models Separate is enable
- Fixed Predator's Glow cvar
* 2.3:
- Added New Natives
- Fixed Small bug on Open zombie class after infection
- Added Bot Suppot of Dragon Skills (Unleash Fire & Ice Only, Fly is not possible)
- Etc
* 2.4:
- Added New Natives
- Readded .ini for zombie classes and extra itens (This file is auto create)
- Added Some Cvars
- Etc
* 2.4.1:
- Optimized Code
- Added cvar "zp_choose_zclass_instantanly"
- Added native lost on include (zp_override_user_model)
- You can turn off the special class (Nemesis/Survivor/Sniper/Etc..) you want if you have not liked
- Etc
* 2.5:
- Optimized Code
- Added .ini file of Custom Game Modes
- Added Bot Suppot for Bombardier Grenade (Thanks abdul for your plugin "[ZP] Addon: CZ Bot Nade Helper")
- Etc
* 3.0:
- Optimized Code
- Fixed Fog
- Fixed Knockback
- Added Some Natives (zp_register_human_special/zp_register_zombie_special/Etc)
- Etc.
* 3.0 Fix:
- Fixed Make Custom Zombie Special Menu
* 3.1:
- Fixed AnthRax Hud style
- Fixed Bug of Predator and Spy not turn invisible to those who play in Software Mode
- Fixed Choose Zombie Class instantanly
- Fixed Some Error Logs
- Added Native (zp_get_special_class_name)
* 3.2:
- Fixed Choose Zombie Class instantanly when frozen
- Fixed Zombie class save when have some characters
- Fixed zombie pain free
- Added Some Natives (zp_get_special_class_id/zp_get_zombie_class_realname)
- Fixed custom special class's rounds
- Added lost cvars on zombie_plague_special.cfg
* 3.3:
- Added 4.3 fix 5a's all contains and fixes
* 3.4:
- Fixed cvar "zp_surv_damage_multi"
- Added New Natives
- Added Cvars for turn on/off frozing/burn Nemesis/Assassin/Predator/Bombardier/Dragon
- Added Configuration for turn on/off frozing/burn Custom Special Zombies
- Removed cvar "zp_random_weapons" because are changed for "zp_random_primary" and "zp_random_secondary" (Like ZP 5.0)
* 3.5:
- Added Zombie Escape Map Suport
- Fix Bug on Custom Special Classes Game modes not start when have one people on server
- Added Natives: (zp_is_escape_map | zp_do_random_spawn)
- Added More New Cvars
- Fixed Small Bug on precache ambience sounds
- Fixed Bombardier Grenade when infection bomb is disable
- Added p_ & w_ model for Grenades
* 3.5 Fix:
- Removed Block use button before round begins (Reason: Some maps have button for open door on start)
- Fixed Native zp_get_user_next_class
* 4.0:
- Fixed T Model Precache
- Added Configuration for enable/disable Special Classes (Custom and Normal)
- Fixed native ze_is_escape_map
- Fixed Log Error when player die before round begins
- Readed cvar for change nvsion color
- Added cvar for disable/enable for peoples change nvision color in personal menu
- Fixed cvar for change flashlight color
- Added cvar for disable/enable for peoples change flashlight color in personal menu
- Added one Hud Style: Under Radar, Center AnthRax
- Added cvar zp_zombie_escape_fail for zombies scoring when time up and humans not escaped in escape maps
- Added configuration: "VIP ZOMBIE" for change vip zombie model
- Added configuration: "ENABLE END ROUND SOUNDS" for enable/disable end round sounds
- Added More Forwards for you custonomize more easily
- Updated zombie_plague_special.ini and zombie_plague_special.cfg (Need Change when you update 3.5 to 4.0 for prevent bugs)
- Lang Updated (Need Change when you update 3.5 to 4.0 for prevent bugs)
* 4.1:
- Fixed Start Modes Menu
- Fixed Forwards
- Added Multimodels Suport in .ini files
- ZP main menu title can change now from lang [Lang Updated (Need Change when you update 4.0 or bellow to 4.1 for prevent bugs)]
- Added Escape Support for Cvar "zp_human_armor_protect"
- Fixed a Small Bug with choose class instantanly when dead
- Added Block Trigger Hurt Kill Damage before Round Starts and when round end (Essentials for Zombie Escape Maps)
- Fixed MP3 Precache
* 4.2:
- Added Native: zp_reload_csdm_respawn()
- Added Native: zp_set_lighting(const light[])
- Added Native: zp_reset_lighting()
- Added Native: zp_get_random_player(const team = 0)
- Added Native: zp_is_user_stuck(id)
- Added Forward: zp_infected_by_bomb_pre(victim, attacker)
- Added Forward: zp_infected_by_bomb_post(victim, attacker)
- Added Forward: zp_user_unstuck_pre(id)
- Added Forward: zp_user_unstuck_post(id)
- Added Native: zp_register_weapon(const name[], wpn_type)
- Added Native: zp_weapon_menu_textadd(const text[])
- Added Native: zp_get_weapon_realname(wpn_type, weaponid, name[], len)
- Added Native: zp_get_weapon_name(wpn_type, weaponid, name[], len)
- Added Native: zp_set_weapon_name(wpn_type, weaponid, name[])
- Added Native: zp_weapon_is_custom(wpn_type, weaponid)
- Added Native: zp_weapon_count(wpn_type, skip_def_custom)
- Added Native: zp_set_model_param(const string[])
- Added Forward: zp_weapon_selected_pre(id, wpn_type, weaponid)
- Added Forward: zp_weapon_selected_post(id, wpn_type, weaponid)
- Added Free Nightvision for Human Special Class (Disable with cvar)
- Removed "zp_nvg_give" cvar for add cvar for each class
- Trigger hurt kill before round starts now teleport player to spawn
- Fixed Log Files
- Fixed small bug in forward zp_user_model_change_pre/zp_user_model_change_post (In override native)
- Log files are created now with date on name (Example: zombie_plague_special_21-06-2018.txt)
- Fixed Admin Menu Small Bugs
- Fixed Dragon Frost Skill Bug
- Added Start Special Class modes itens (Nemesis/Assassin/Survivor/etc) in Start modes menu
- Improved Code
- zombie_plague_special.cfg update [Need Change for prevent possible bugs]
- Lang updated (For menu itens) [Need Change for prevent possible bugs]
* 4.3
- Fixed amx_settings_api [Update your amx_settings_api for prevent bugs]
- Fixed Admin Flags (Bug only presents in 4.2 Version)
- Fixed Native: zp_get_special_class_id
- Fixed Native: zp_get_zombie_class_realname
- Fixed Native: zp_get_extra_item_realname
- Fixed Native: zp_make_user_special
- Fixed Native: zp_get_gamemode_id
- Fixed Native: zp_get_extra_item_realname
- Fixed Native: zp_get_random_player
- Fixed Zombie armor damage.
- Removed Replace Chars when you register some item/class/gamemode/special class/weapon with [ or ] chars (Update your amx_settings for prevent bugs)
- Added Native: zp_start_game_mod(gameid, force_start = 0)
- Added Native: zp_set_next_game_mode(gameid)
- Added Native: zp_is_special_class_enable(is_zm, classid)
- Added Native: zp_is_gamemode_enable(modeid)
- Added Cvar: zp_zombie_idle_sound
- Added Separate Grenade Configuration [Update your zombie_plague_special.ini file for prevent bugs]
- Fixed Escape support for external gamemodes when enable gamemode only in escape map
- Changed Swarm chossing player system to same system of multi infection (Before are chossing by Team now its randomly)
- Added Cvar: zp_swarm_ratio
- Added Escape support for enable/disable internal gamemodes in a certain modes
- .cfg update [Need Change for prevent possible bugs]
- Optmized Code
* 4.3 [Fix]:
- Fixed small bug with extra item grenades (Like antidote bomb, jump bomb, etc)
* 4.4 Beta:
- Fixed Plague Mod
- Added ZP_CHAT_TAG in lang (You can change chat tag now) [Lang updated: update lang for prevent bugs]
- Fixed Server Crash when "zp_human_damage_reward"/"zp_zombie_damage_reward" are disable
- Now Ammo Pack by Damage dealth are now works like in zp 5.0
- Added Cvar "zp_ammopack_damage"
- Changed Native "zp_set_extra_damage"
- Fixed Native in include: "zp_get_special_class_name"
- Fixed Trigger Hurt kill
--- Beta Update 1/3/20
- Fixed painfree/knockback
- Added Support to change roundtime in zombie_plague_special.ini
--- Beta Update 25/3/20
- Added Respawn limit cvars by gamemode (Same with custom gamemodes but you can change only in zpsp_gamemodes.ini)
- Added Native: zpsp_register_gamemode(const name[], flags, chance, allow, dm_mode, resp_limit=0, enable_in_ze=0)
- Added Custom Death sound for Normal/Special Zombie Classes (Now you can change in .ini files for any class)
- Added Pain Sounds for specific zombie class (You can change in zpsp_zombieclasses.ini)
- Added Native: zp_get_custom_extra_start()
-- Fixing 08/12/20:
- Fixed Armageddon Respawn - Before peoples respawn as human and not survivor
- Fixed Lang from Additional Extra Weapons (Grenades/AWP/ETC.)
* 4.5:
- REMOVED Amx 1.8.2 SUPORT
- Fixed trigger_hurt when killing with bugged players (i think).
- Fixed chat lang bug. (Sometimes appears in [en] language not in players language)
- Added Native: zp_force_user_class(id, spid, zombie, attacker = 0, sillentmode = 1)
- Updated Native: zp_set_user_frozen(id, set, Float:Duration = -1.0)
- Updated Native: zp_set_user_madness(id, set, Float:Duration = -1.0)
- Updated Native: zp_set_user_burn(id, set, Float:Duration = -1.0)
- Added Cvars: zp_human_frags_for_disinfect, zp_human_disnfect_reward, zp_green_deathmsg
- Removed "HANDLE MODELS ON SEPARATE ENT"
- Removed "MODELCHANGE DELAY"
- Now models system are using "cstrike" module
- Added Native: zpsp_override_user_model(id, const model, body=0, skin=0, modelindex=0)
- Added Player Submodel Support (You can add more player models using only 1 .mdl)
- Added Player Skin Support (You can use other textures with 1 .mdl)
- Added Native: zp_set_fw_param_int(int_id, value)
- Added Many Stocks (Check zpsp_stocks.inc)
- Fixed bug when you create a custom zombie special with same name with any custom human special
- Added Human Classes System
- Added Native: zp_register_human_class(const name[], const info[], hp, armor, speed, Float:gravity, use_lang=0, const name_lang_key[]="ITEM_LANG_DEFAULT_KEY", const info_lang_key[]="ITEM_LANG_DEFAULT_KEY");
- Added Native: zp_get_user_human_class(id);
- Added Native: zp_get_next_human_class(id);
- Added Native: zp_set_user_human_class(id, classid);
- Added Native: zp_register_hclass_model(classid, player_model[], body=0, skin=0)
- Added Native: zp_get_human_class_id(const name[])
- Added Native: zp_get_human_class_info(id, info[], len)
- Added Native: zp_get_human_class_name(id, name[], len)
- Added Native: zp_set_human_class_info(id, const info[])
- Added Native: zp_set_human_class_name(id, const name[])
- Added Native: zp_get_human_class_realname(id, realname[], len)
- Added Forward: zp_human_class_choosed_pre(id, classid)
- Added Forward: zp_human_class_choosed_post(id, classid)
- Added Native: zp_drop_weapons(id, dropwhat)
- Added Native: zp_give_item(id, const item[])
- Added Native: zp_strip_user_weapons(id)
- Added Native: zp_menu_textadd(const text[])
- Updated Native: zp_register_weapon(const name[], wpn_type, uselang=0, const langkey[] = "ITEM_LANG_DEFAULT_KEY")
- Added Cvar: zp_choose_hclass_instantanly
- Improved "save_custonomization" system
- Improved model/sound system for any external class
- Updated Native: zp_disinfect_user(id, silent, attacker)
- Updated Native: zpsp_register_gamemode(const name[], flags, chance, allow, dm_mode, resp_limit=0, enable_in_ze=0, uselang=0, const langkey[]="ITEM_LANG_DEFAULT_KEY");
- Added Forward: zp_player_show_hud(id, target, SpHudType:hudtype);
- Added Native: zp_add_hud_text(const text[]);
- Added Native: zp_get_user_hud_type(id);
- Now all natives are using "style 0"
- Added Native: zp_register_zclass_painsnd(classid, const sound[])
- Added Native: zp_register_zclass_deathsnd(classid, const sound[])
- Added Native: zp_register_zmspecial_deathsnd(classid, const sound[])
- Added Native: zp_register_gamemode_ambience(gamemode, const sound[], Float:Duration, enable=1)
- Added Native: zp_get_user_default_gravity(id)
- Added Native: zp_set_user_gravity(id, Float:Gravity)
- Added Native: zp_set_param_string(const string[])
- Added Native: zp_get_user_maxhealth(id)
- Added Native: zp_register_start_gamemode_snd(id, const sound[])
- ZP main configs are now in a exclusive path (configs/zpsp_configs/...)
- On amx settings api:
- Expanded buffer size on filenames
- Added Directory Support on filenames
- Added Native: zp_get_hclass_count()
- Added Native: zp_get_user_unlimited_ammo(id)
- Added Native: zp_set_user_unlimited_ammo(id, set)
- Added Native: zp_reset_user_unlimited_ammo(id)
- Added Native: zp_get_user_knockback(id)
- Added Native: zp_set_user_knockback(id, Float:amount)
- Added Native: zp_reset_user_knockback(id)
- Added Forward: zp_fw_deploy_weapon(id, weaponid)
- Added Native: zp_get_default_unlimited_ammo(id)
- Added Native: zp_get_default_knockback(id)
- Added Native: zp_get_user_default_maxspeed(id)
- Added Hud Cvars
View Old Versions:
View old/beta Versions of Zombie Plague Special: github.com/PerfectScrash/Zombie-Plague-Special
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