Block Attacking Sandbags in some places Jun 26, 2023 14:11:31 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by ShaunCraft15 on Jun 26, 2023 14:11:31 GMT Hello, i am try to create a system that i can block zombie to attack sandbag in the lower (Sorry For My Bad English)i do this simple function to check the attacker v_ angles is that right, if im wrong or this is not the system let me know pleaseThe Code// This Feature Still In Test So It Cause Some False BlocksCheckHitAttacks(this){ new Float:szAngles[3] entity_get_vector(this, EV_VEC_v_angle, szAngles) if(szAngles[0] < 0.25) return true; return false;}
Block Attacking Sandbags in some places Jul 16, 2023 12:29:48 GMT via mobile Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by Gaspatcho on Jul 16, 2023 12:29:48 GMT No, that won't work.You need reduce the minus z hit boxes.
Block Attacking Sandbags in some places Jul 16, 2023 15:03:11 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by ShaunCraft15 on Jul 16, 2023 15:03:11 GMT how i can reduce it?show me an example with engine and fakemeta to understand
Block Attacking Sandbags in some places Jul 16, 2023 15:05:09 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by ShaunCraft15 on Jul 16, 2023 15:05:09 GMT this is the min and max to my sandbag#define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 } #define PALLET_MAXS Float:{ 27.340000, 26.629999, 29.020000 }
Block Attacking Sandbags in some places Jul 16, 2023 15:05:39 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by ShaunCraft15 on Jul 16, 2023 15:05:39 GMT i need to reduce this PALLET_MINS define, correct me if im wrong
Block Attacking Sandbags in some places Jul 16, 2023 15:13:31 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by Gaspatcho on Jul 16, 2023 15:13:31 GMT Do what suits you, and see what will make it works. Float:{ 27.340000, 26.629999, 29.020000 } as in Float:{ X, Y, Z} cords