Post by prodark on Dec 16, 2022 1:34:09 GMT
Sometimes when buy golden AK-47 comes with infinite ammo, I don't know what's wrong... please does anyone know how to solve? thanks
SMA:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
new g_itemid, g_MaxPlayers
new bool:g_HasA[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
new m_spriteTexture
const W_AK47 = ((1<<CSW_AK47))
public plugin_init()
{
register_plugin("[ZP] Extra Item: Golden AK-47", "1.1", "Alejandro")
g_itemid = zp_register_extra_item("Golden Ak 47", 50, ZP_TEAM_HUMAN)
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("DeathMsg", "event_DeathMsg", "a", "1>0")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_event("CurWeapon", "checkWeapon", "be", "1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
cvar_dmgmultiplier = register_cvar("zp_golden_dmg_multiplier", "3")
cvar_custommodel = register_cvar("zp_golden_custom_model", "1")
cvar_goldbullets = register_cvar("zp_golden_gold_bullets", "1")
cvar_uclip = register_cvar("zp_golden_unlimited_clip", "1")
g_MaxPlayers = get_maxplayers()
}
public event_round_start()
{
for (new id = 1; id <= g_MaxPlayers; id++)
{
g_HasA[id] = false
}
}
public logevent_round_end()
{
for (new id = 1; id <= g_MaxPlayers; id++)
{
if (g_HasA[id])
{
ham_strip_weapon(id, "weapon_ak47")
}
}
}
public client_disconnect(id)
{
g_HasA[id] = false
}
public event_DeathMsg()
{
g_HasA[read_data(2)] = false
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasA[id] = false
}
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if(g_HasA[id])
{
if (plrWeapId == CSW_AK47)
{
if ( get_pcvar_num(cvar_custommodel))
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
get_weaponname(plrWeapId, plrWeap, 31)
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasA[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasA[id] && !g_hasZoom[id])
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_AK47 && g_HasA[id] && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasA[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1)
get_user_origin(id, vec2, 4)
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1)
write_byte(5)
write_byte(2)
write_byte(10)
write_byte(0)
write_byte( 255 )
write_byte( 215 )
write_byte( 0 )
write_byte(200)
write_byte(150)
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(id, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(id, CSW_AK47) )
{
ham_strip_weapon(id, "weapon_ak47")
}
give_item(id, "weapon_ak47")
client_print(id, print_chat, "[ZP] You bought Golden Ak - 47")
g_HasA[id] = true;
}
}
stock ham_strip_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0;
new wId = get_weaponid(weapon);
if(!wId) return 0;
new wEnt;
while((wEnt = engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {}
if(!wEnt) return 0;
if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0;
ExecuteHamB(Ham_Item_Kill,wEnt);
set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId));
return 1;
}
SMA:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip
new g_itemid, g_MaxPlayers
new bool:g_HasA[33]
new g_hasZoom[ 33 ]
new bullets[ 33 ]
new m_spriteTexture
const W_AK47 = ((1<<CSW_AK47))
public plugin_init()
{
register_plugin("[ZP] Extra Item: Golden AK-47", "1.1", "Alejandro")
g_itemid = zp_register_extra_item("Golden Ak 47", 50, ZP_TEAM_HUMAN)
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("DeathMsg", "event_DeathMsg", "a", "1>0")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_event("CurWeapon", "checkWeapon", "be", "1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
cvar_dmgmultiplier = register_cvar("zp_golden_dmg_multiplier", "3")
cvar_custommodel = register_cvar("zp_golden_custom_model", "1")
cvar_goldbullets = register_cvar("zp_golden_gold_bullets", "1")
cvar_uclip = register_cvar("zp_golden_unlimited_clip", "1")
g_MaxPlayers = get_maxplayers()
}
public event_round_start()
{
for (new id = 1; id <= g_MaxPlayers; id++)
{
g_HasA[id] = false
}
}
public logevent_round_end()
{
for (new id = 1; id <= g_MaxPlayers; id++)
{
if (g_HasA[id])
{
ham_strip_weapon(id, "weapon_ak47")
}
}
}
public client_disconnect(id)
{
g_HasA[id] = false
}
public event_DeathMsg()
{
g_HasA[read_data(2)] = false
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasA[id] = false
}
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap[32]
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if(g_HasA[id])
{
if (plrWeapId == CSW_AK47)
{
if ( get_pcvar_num(cvar_custommodel))
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
get_weaponname(plrWeapId, plrWeap, 31)
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasA[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasA[id] && !g_hasZoom[id])
{
g_hasZoom[id] = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_AK47 && g_HasA[id] && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasA[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1)
get_user_origin(id, vec2, 4)
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0)
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1)
write_byte(5)
write_byte(2)
write_byte(10)
write_byte(0)
write_byte( 255 )
write_byte( 215 )
write_byte( 0 )
write_byte(200)
write_byte(150)
message_end()
}
bullets[id] = clip
}
}
public zp_extra_item_selected(id, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(id, CSW_AK47) )
{
ham_strip_weapon(id, "weapon_ak47")
}
give_item(id, "weapon_ak47")
client_print(id, print_chat, "[ZP] You bought Golden Ak - 47")
g_HasA[id] = true;
}
}
stock ham_strip_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0;
new wId = get_weaponid(weapon);
if(!wId) return 0;
new wEnt;
while((wEnt = engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {}
if(!wEnt) return 0;
if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0;
ExecuteHamB(Ham_Item_Kill,wEnt);
set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId));
return 1;
}