Post by menon on Dec 7, 2022 19:40:14 GMT
i can't make boss class only for vip please help guys
/*================================================================================
-----------------------------------
-*- [ZP] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.
Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "-=[Balanced]=-" }
new const zclass1_model[] = { "bb_classic" }
new const zclass1_clawmodel[] = { "v_bb_classic.mdl" }
const zclass1_health = 3000
const zclass1_speed = 190
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
// Raptor Zombie Attributes
new const zclass2_name[] = { "Raptor Zombie" }
new const zclass2_info[] = { "-=[Fast Zombier]=-" }
new const zclass2_model[] = { "cso_speed_zm_lan" }
new const zclass2_clawmodel[] = { "v_cso_speed_zm_lan.mdl" }
const zclass2_health = 3500
const zclass2_speed = 240
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5
// Poison Zombie Attributes
new const zclass3_name[] = { "Poison Zombie" }
new const zclass3_info[] = { "-=[Gravityr]=-" }
new const zclass3_model[] = { "resident_zombi_host" }
new const zclass3_clawmodel[] = { "v_resident_zombi_host.mdl" }
const zclass3_health = 4000
const zclass3_speed = 190
const Float:zclass3_gravity = 0.50
const Float:zclass3_knockback = 1.25
// Big Zombie Attributes
new const zclass4_name[] = { "Big Zombie" }
new const zclass4_info[] = { "-=[Healthr]=-" }
new const zclass4_model[] = { "bb_boogeyman" }
new const zclass4_clawmodel[] = { "v_bb_boogeyman.mdl" }
const zclass4_health = 4500
const zclass4_speed = 155
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
// Jump Zombie Attributes
new const zclass5_name[] = { "Jump Zombie" }
new const zclass5_info[] = { "-=[Multi Jump]=-" }
new const zclass5_model[] = { "reaper" }
new const zclass5_clawmodel[] = { "v_reaper.mdl" }
const zclass5_health = 4000
const zclass5_speed = 190
const Float:zclass5_gravity = 0.50
const Float:zclass5_knockback = 1.25
// Leech Zombie Attributes
new const zclass6_name[] = { "Leech Zombie" }
new const zclass6_info[] = { "-=[HP For Infectionr]=-" }
new const zclass6_model[] = { "Alien_Zombie" }
new const zclass6_clawmodel[] = { "v_Alien_Zombie.mdl" }
const zclass6_health = 4000
const zclass6_speed = 190
const Float:zclass6_gravity = 0.50
const Float:zclass6_knockback = 1.25
// Boss Zombie Attributes
new const zclass7_name[] = { "Boss Zombie" }
new const zclass7_info[] = { "\r-=[Premium Member]=-" }
new const zclass7_model[] = { "alien_boss" }
new const zclass7_clawmodel[] = { "v_alien_boss.mdl" }
const zclass7_health = 5000
const zclass7_speed = 200
const Float:zclass7_gravity = 0.70
const Float:zclass7_knockback = 1.25
const zclass7_infecthp = 200 // extra hp for infections
/*============================================================================*/
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.3 Fix5", "MeRcyLeZZ")
// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
zp_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, zclass6_knockback)
g_zclass_boss = zp_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, zclass7_knockback)
}
public zp_user_infected_pre(id) {
if(zv_get_user_flags(id) == 0) {
if(zp_get_user_next_class(id) == g_zclass_boss) {
zp_set_user_zombie_class(id, 0)
client_print(id, print_center, "Your selected class in only for *Premium* Members")
client_print(id, print_chat, "Your selected class in only for *Premium* Members. Changed to default zombie class.")
}
}
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (is_user_connected(infector) && zp_get_user_zombie_class(infector) == g_zclass_boss)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}
Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
Error: Undefined symbol "g_zclass_boss" on line 115
Error: Undefined symbol "zv_get_user_flags" on line 119
Error: Undefined symbol "g_zclass_boss" on line 120
Error: Undefined symbol "g_zclass_boss" on line 132
Error: Undefined symbol "zclass5_infecthp" on line 133
Warning: Symbol is never used: "g_zclass_leech" on line 135
5 Errors.
Could not locate output file C:\Users\Sveto\Desktop\zp_zclasses40.amx (compile failed).
/*================================================================================
-----------------------------------
-*- [ZP] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.
Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "-=[Balanced]=-" }
new const zclass1_model[] = { "bb_classic" }
new const zclass1_clawmodel[] = { "v_bb_classic.mdl" }
const zclass1_health = 3000
const zclass1_speed = 190
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
// Raptor Zombie Attributes
new const zclass2_name[] = { "Raptor Zombie" }
new const zclass2_info[] = { "-=[Fast Zombier]=-" }
new const zclass2_model[] = { "cso_speed_zm_lan" }
new const zclass2_clawmodel[] = { "v_cso_speed_zm_lan.mdl" }
const zclass2_health = 3500
const zclass2_speed = 240
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5
// Poison Zombie Attributes
new const zclass3_name[] = { "Poison Zombie" }
new const zclass3_info[] = { "-=[Gravityr]=-" }
new const zclass3_model[] = { "resident_zombi_host" }
new const zclass3_clawmodel[] = { "v_resident_zombi_host.mdl" }
const zclass3_health = 4000
const zclass3_speed = 190
const Float:zclass3_gravity = 0.50
const Float:zclass3_knockback = 1.25
// Big Zombie Attributes
new const zclass4_name[] = { "Big Zombie" }
new const zclass4_info[] = { "-=[Healthr]=-" }
new const zclass4_model[] = { "bb_boogeyman" }
new const zclass4_clawmodel[] = { "v_bb_boogeyman.mdl" }
const zclass4_health = 4500
const zclass4_speed = 155
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
// Jump Zombie Attributes
new const zclass5_name[] = { "Jump Zombie" }
new const zclass5_info[] = { "-=[Multi Jump]=-" }
new const zclass5_model[] = { "reaper" }
new const zclass5_clawmodel[] = { "v_reaper.mdl" }
const zclass5_health = 4000
const zclass5_speed = 190
const Float:zclass5_gravity = 0.50
const Float:zclass5_knockback = 1.25
// Leech Zombie Attributes
new const zclass6_name[] = { "Leech Zombie" }
new const zclass6_info[] = { "-=[HP For Infectionr]=-" }
new const zclass6_model[] = { "Alien_Zombie" }
new const zclass6_clawmodel[] = { "v_Alien_Zombie.mdl" }
const zclass6_health = 4000
const zclass6_speed = 190
const Float:zclass6_gravity = 0.50
const Float:zclass6_knockback = 1.25
// Boss Zombie Attributes
new const zclass7_name[] = { "Boss Zombie" }
new const zclass7_info[] = { "\r-=[Premium Member]=-" }
new const zclass7_model[] = { "alien_boss" }
new const zclass7_clawmodel[] = { "v_alien_boss.mdl" }
const zclass7_health = 5000
const zclass7_speed = 200
const Float:zclass7_gravity = 0.70
const Float:zclass7_knockback = 1.25
const zclass7_infecthp = 200 // extra hp for infections
/*============================================================================*/
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.3 Fix5", "MeRcyLeZZ")
// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
zp_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, zclass6_knockback)
g_zclass_boss = zp_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, zclass7_knockback)
}
public zp_user_infected_pre(id) {
if(zv_get_user_flags(id) == 0) {
if(zp_get_user_next_class(id) == g_zclass_boss) {
zp_set_user_zombie_class(id, 0)
client_print(id, print_center, "Your selected class in only for *Premium* Members")
client_print(id, print_chat, "Your selected class in only for *Premium* Members. Changed to default zombie class.")
}
}
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (is_user_connected(infector) && zp_get_user_zombie_class(infector) == g_zclass_boss)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}
Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
Error: Undefined symbol "g_zclass_boss" on line 115
Error: Undefined symbol "zv_get_user_flags" on line 119
Error: Undefined symbol "g_zclass_boss" on line 120
Error: Undefined symbol "g_zclass_boss" on line 132
Error: Undefined symbol "zclass5_infecthp" on line 133
Warning: Symbol is never used: "g_zclass_leech" on line 135
5 Errors.
Could not locate output file C:\Users\Sveto\Desktop\zp_zclasses40.amx (compile failed).