Post by novagaming on Nov 30, 2020 10:40:28 GMT
Direct Link to Forum :- forums.alliedmods.net/showthread.php?p=2726771#post2726771
The Class is Free and It is in Beta Status , please test and give me feedback
My First Plugin submission on allied
Description(CSO WIKI):-
The Class have Two Abilities
The Plugin is Beta Release , I still need to encounter Various Bugs ( if any ) and Finish the To Do list
Cvars:-
Natives
[PHP]
-nv_tr_is_dashing(id)
-nv_tr_is_user_tyrant(id)
-nv_tr_get_hound_target(hound)
-nv_tr_set_hound_target(hound,id)
-nv_tr_get_hound_owner(hound)
-nv_tr_set_hound_target(hound,id)
[/PHP]
Change Logs:-
V 1.0 (30/11/2020) - Beta Released
Credits-
-+ARUKARI- : For Enums and Other Things
-Th3-822 : For Model Size issue and More...
Tested On
- REHLDS + REGAMEDLL + AMXMODX V 1.9.0 (Windows + Linux )
- HLDS + AMXMODX V 1.8.2 (WINDOWS)
TO DO:-
* - Add Ability to Kill Hound
* - Add Max Hounds System
* - Fix the Player Animation ( i will try FW_ADDTOFULLPACK )
GITHUB:- Click Here
The Class is Free and It is in Beta Status , please test and give me feedback
My First Plugin submission on allied
Description(CSO WIKI):-
The Class have Two Abilities
DASH:- Dash forward at a fast pace. Catch the first hit enemy, move them together, and then knock back the hit enemy. If you hit or attack a terrain or friend, the dash ends, and enemies within range are aired. It creates a floating shock wave.
HOUND:- Fires a cocoon in the aimed direction. From a cocoon that falls on the ground, a hunting dog infected with a zombie virus appears and attacks a nearby human. It dies after a certain time has elapsed or all its health is exhausted.
HOUND:- Fires a cocoon in the aimed direction. From a cocoon that falls on the ground, a hunting dog infected with a zombie virus appears and attacks a nearby human. It dies after a certain time has elapsed or all its health is exhausted.
The Plugin is Beta Release , I still need to encounter Various Bugs ( if any ) and Finish the To Do list
Cvars:-
-nv_tyrant_dash_time "5.0" // For How Much Time Tyrant will Run
-nv_tr_knockback_radius "300.0" // When Tyrant Finish Dash , the Radius in which Knock Back -will be Given to Players
-nv_tr_knockback_multiplier "15.0" // Knock Back Value in multiplication
-nv_tr_ability_reload "10.0" // Time to Reload Abilities (Dash & Hound)
-nv_tr_hd_dmg_type "1" // DMG type for Hound [ 0 => Infect Player | 1 => Kill Player ]
-nv_tr_hd_kill_time "20.0" // Kill Hound automatically
-nv_tr_hud_x "0.80" // Hud Co-Ordinates
-nv_tr_hud_y "0.40" // Hud Co-Ordinates
-nv_tr_hd_range "500.0" // Hound Range For Searching Target
// Special Cvars
-nv_tr_only_flag "0" // Class Only for Flag Players [ 0 => Disable | 1 => enable]
-nv_tr_flags "t" // Cvar Flag , Cvar "nv_tr_only_flag" Must be "1".
Natives
[PHP]
-nv_tr_is_dashing(id)
-nv_tr_is_user_tyrant(id)
-nv_tr_get_hound_target(hound)
-nv_tr_set_hound_target(hound,id)
-nv_tr_get_hound_owner(hound)
-nv_tr_set_hound_target(hound,id)
[/PHP]
Change Logs:-
V 1.0 (30/11/2020) - Beta Released
Credits-
-+ARUKARI- : For Enums and Other Things
-Th3-822 : For Model Size issue and More...
Tested On
- REHLDS + REGAMEDLL + AMXMODX V 1.9.0 (Windows + Linux )
- HLDS + AMXMODX V 1.8.2 (WINDOWS)
TO DO:-
* - Add Ability to Kill Hound
* - Add Max Hounds System
* - Fix the Player Animation ( i will try FW_ADDTOFULLPACK )
GITHUB:- Click Here