[CSO --> ZP] RED AND GOLDEN DRAGON CANNON
Jul 12, 2018 19:00:58 GMT
$h@DoW, RaDNoX, and 1 more like this
Post by ZinoZack47 on Jul 12, 2018 19:00:58 GMT
Description:
I don't think that this weapon needs a kind of introdution but if you are not femiliar with it then
This is the RED DRAGON CANNON AND THE GOLDEN DRAGON CANNON EDITION, it is an S+ Graded CSO Weapon know as cannonex, it is an extremelly powerful cannon that releases a heavy ammount of fire, moreover it has a very intresting second mode that makes a dragon comes out of your weapon and starts breathing fire continuosly in order to support your primary, eventually the dragon will cease fire and starts following you in order to come back and mix with your weapon again.
Cvars:
Questions:
How did you notice this weapon?
I think I saw it somewhere in this forum but I didn't give it too much importance that time because I was focused on my favourite weapon which is the BUNKER BUSTER LTD until RaDNoX and $h@DoW started talking with me about it.
How much time have you spent making this weapon?
4 Days I think.
This weapon is extremely private what did you do?
I made it and shared it...
BUT WHY I SPENT A LOT OF MONEY ON IT???
Because it is my time to enjoy my constitutional rights bitch.
Do you mind if I edit it a little bit?
You are free to edit it and post it on your server but don't share it anywhere until you pm me otherwise it would be called "Leeching".
Can I change Resources Location?
You can, but some sounds may not work if you do that unless you decompile the model and edit the .qc but be warned.
Does it support ZP50?
Yes, I made another sma that is compatible with ZP50 you can find it in the archive.
I am noticing some kind of bugs. What to do?
Post what you have noticed here and Tag Zino
How can I show you my gratitude?
Give a karma and like the video if you want.
IMPORTANT NOTES:
If you want to use the RED DRAGON CANNON ONLY
then delete or simple add // to #define GOLD to make it look like this //#define GOLD
If you want to use the GOLDEN DRAGON CANNON ONLY
then delete or simple add // to #define RED to make it look like this //#define FDC
You cant use add
#define RED
#define GOLD
at the same time otherwise the game will eventually crash I think it is because the tasks got mixed or simply the engine couldnt take it.
Not Everyone must use the weapon make a limit or make it availible only for players who have got privileges (admin, co-owner, owner...) otherwise your engine will get exshausted, idk probably because of 32 dragons who are breathing fire all over the goddamn map
Credits
DoNii : For Teaching the basics of pawn language and use forwards with more efficiency
Bim Bim Cay: Guiding me for advanced ways of coding and fix UV Maps, edit qc, fix Black Hands when using models from CSO.
$h@DoW : He is the true reason why I made this weapon since he is a good guy who helps people a lot without even asking for anything, he also thought how to make submodels
RaDNoX : He gave me a base plugin of the cannonex that was made back in 2012 I think
zmd94 : Allowing me to post this on his forum
@gameluxo : The Golden Dragon Cannon Texture
and finally all zppv members
Weapon Icon in when killing
This Good Addition is given by Déãth Strøkē ツ all you have to do is to make sure that is 640hud40.spr is located on your sprites fodler
then Go to hud.txt that is located on the same folder and this, more details in the readme file
drive.google.com/file/d/1ItRQLmRyeVPTkpM01R8Hkkr7OgcncICT/view?usp=sharing
I don't think that this weapon needs a kind of introdution but if you are not femiliar with it then
This is the RED DRAGON CANNON AND THE GOLDEN DRAGON CANNON EDITION, it is an S+ Graded CSO Weapon know as cannonex, it is an extremelly powerful cannon that releases a heavy ammount of fire, moreover it has a very intresting second mode that makes a dragon comes out of your weapon and starts breathing fire continuosly in order to support your primary, eventually the dragon will cease fire and starts following you in order to come back and mix with your weapon again.
Cvars:
zp_cannonexred_ammo 180 //Red Dragon Cannon Ammo
zp_cannonexred_dmg 500.0 //Base Damage the closer you are the powerful the damage will be
zp_cannonexred_dragonduration 20.0 //The Duration of the dragon to continuosly breath fire
zp_cannonexred_mode_cooldown 20.0 // Delay to be able to use the second mode again
zp_cannonexred_refill 40.0 // Ammount of time to refill the RDC Again, put 0.0 to disable it
zp_cannonexred_oneround 0 //Remove Red Dragon Cannon when the round ends
zp_cannonexgold_ammo 180 //Red Dragon Cannon Ammo
zp_cannonexgold_dmg 500.0 //Base Damage the closer you are the powerful the damage will be
zp_cannonexgold_dragonduration 20.0 //The Duration of the dragon to continuosly breath fire
zp_cannonexgold_mode_cooldown 20.0 // Delay to be able to use the second mode again
zp_cannonexgold_refill 40.0 // Ammount of time to refill the RDC Again, put 0.0 to disable it
zp_cannonexgold_oneround 0 //Remove Red Dragon Cannon when the round ends
Preview:zp_cannonexred_dmg 500.0 //Base Damage the closer you are the powerful the damage will be
zp_cannonexred_dragonduration 20.0 //The Duration of the dragon to continuosly breath fire
zp_cannonexred_mode_cooldown 20.0 // Delay to be able to use the second mode again
zp_cannonexred_refill 40.0 // Ammount of time to refill the RDC Again, put 0.0 to disable it
zp_cannonexred_oneround 0 //Remove Red Dragon Cannon when the round ends
zp_cannonexgold_ammo 180 //Red Dragon Cannon Ammo
zp_cannonexgold_dmg 500.0 //Base Damage the closer you are the powerful the damage will be
zp_cannonexgold_dragonduration 20.0 //The Duration of the dragon to continuosly breath fire
zp_cannonexgold_mode_cooldown 20.0 // Delay to be able to use the second mode again
zp_cannonexgold_refill 40.0 // Ammount of time to refill the RDC Again, put 0.0 to disable it
zp_cannonexgold_oneround 0 //Remove Red Dragon Cannon when the round ends
Questions:
How did you notice this weapon?
I think I saw it somewhere in this forum but I didn't give it too much importance that time because I was focused on my favourite weapon which is the BUNKER BUSTER LTD until RaDNoX and $h@DoW started talking with me about it.
How much time have you spent making this weapon?
4 Days I think.
This weapon is extremely private what did you do?
I made it and shared it...
BUT WHY I SPENT A LOT OF MONEY ON IT???
Because it is my time to enjoy my constitutional rights bitch.
Do you mind if I edit it a little bit?
You are free to edit it and post it on your server but don't share it anywhere until you pm me otherwise it would be called "Leeching".
Can I change Resources Location?
You can, but some sounds may not work if you do that unless you decompile the model and edit the .qc but be warned.
Does it support ZP50?
Yes, I made another sma that is compatible with ZP50 you can find it in the archive.
I am noticing some kind of bugs. What to do?
Post what you have noticed here and Tag Zino
How can I show you my gratitude?
Give a karma and like the video if you want.
IMPORTANT NOTES:
If you want to use the RED DRAGON CANNON ONLY
then delete or simple add // to #define GOLD to make it look like this //#define GOLD
If you want to use the GOLDEN DRAGON CANNON ONLY
then delete or simple add // to #define RED to make it look like this //#define FDC
You cant use add
#define RED
#define GOLD
at the same time otherwise the game will eventually crash I think it is because the tasks got mixed or simply the engine couldnt take it.
Not Everyone must use the weapon make a limit or make it availible only for players who have got privileges (admin, co-owner, owner...) otherwise your engine will get exshausted, idk probably because of 32 dragons who are breathing fire all over the goddamn map
Credits
DoNii : For Teaching the basics of pawn language and use forwards with more efficiency
Bim Bim Cay: Guiding me for advanced ways of coding and fix UV Maps, edit qc, fix Black Hands when using models from CSO.
$h@DoW : He is the true reason why I made this weapon since he is a good guy who helps people a lot without even asking for anything, he also thought how to make submodels
RaDNoX : He gave me a base plugin of the cannonex that was made back in 2012 I think
zmd94 : Allowing me to post this on his forum
@gameluxo : The Golden Dragon Cannon Texture
and finally all zppv members
Weapon Icon in when killing
This Good Addition is given by Déãth Strøkē ツ all you have to do is to make sure that is 640hud40.spr is located on your sprites fodler
then Go to hud.txt that is located on the same folder and this, more details in the readme file
d_cannonex 640 640hud40 172 176 48 16
Download Link:drive.google.com/file/d/1ItRQLmRyeVPTkpM01R8Hkkr7OgcncICT/view?usp=sharing