Hello guys I want to add TalRasha Countdown Sound in 5.0.8 can any body tell me how to add that count down i add but its not wroking if any body know how to add tell in comment here is downloading link: www.mediafire.com/file/oq0qzt85csx216s/gameplay_countdown.rar
Hello guys I want to add TalRasha Countdown Sound in 5.0.8 can any body tell me how to add that count down i add but its not wroking if any body know how to add tell in comment here is downloading link: www.mediafire.com/file/oq0qzt85csx216s/gameplay_countdown.rar
while ((iPositionTemp = containi(g_szSoundsRoundStart[i][iPosition], "/")) != -1) { #if defined g_bDebug log_to_file("CountDown.log", "Scanning ^"%s^" for ^"/^" symbols.", g_szSoundsRoundStart[i][iPosition]) #endif
iPosition += iPositionTemp + 1;
#if defined g_bDebug log_to_file("CountDown.log", "^"/^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsRoundStart[i][iPosition - 1]) log_to_file("CountDown.log", "Remaining directories and sounds found: ^"%s^"", g_szSoundsRoundStart[i][iPosition]) log_to_file("CountDown.log", "") #endif }
#if defined g_bDebug log_to_file("CountDown.log", "^" ^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsRoundStart[i][iPosition]) #endif
while ((iPositionTemp = containi(g_szSoundsThunderRoundStart[i][iPosition], "/")) != -1) { #if defined g_bDebug log_to_file("CountDown.log", "Scanning ^"%s^" for ^"/^" symbols.", g_szSoundsThunderRoundStart[i][iPosition]) #endif
iPosition += iPositionTemp + 1;
#if defined g_bDebug log_to_file("CountDown.log", "^"/^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsThunderRoundStart[i][iPosition - 1]) log_to_file("CountDown.log", "Remaining directories and sounds found: ^"%s^"", g_szSoundsThunderRoundStart[i][iPosition]) log_to_file("CountDown.log", "") #endif }
#if defined g_bDebug log_to_file("CountDown.log", "^" ^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsThunderRoundStart[i][iPosition]) #endif
while ((iPositionTemp = containi(g_szSoundsCountdown[i][iPosition], "/")) != -1) { #if defined g_bDebug log_to_file("CountDown.log", "Scanning ^"%s^" for ^"/^" symbols.", g_szSoundsCountdown[i][iPosition]) #endif
iPosition += iPositionTemp + 1;
#if defined g_bDebug log_to_file("CountDown.log", "^"/^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsCountdown[i][iPosition - 1]) log_to_file("CountDown.log", "Remaining directories and sounds found: ^"%s^"", g_szSoundsCountdown[i][iPosition]) log_to_file("CountDown.log", "") #endif }
#if defined g_bDebug log_to_file("CountDown.log", "^" ^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsCountdown[i][iPosition]) #endif
while ((iPositionTemp = containi(g_szSoundsModeStart[i][iPosition], "/")) != -1) { #if defined g_bDebug log_to_file("CountDown.log", "Scanning ^"%s^" for ^"/^" symbols.", g_szSoundsModeStart[i][iPosition]) #endif
iPosition += iPositionTemp + 1;
#if defined g_bDebug log_to_file("CountDown.log", "^"/^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsModeStart[i][iPosition - 1]) log_to_file("CountDown.log", "Remaining directories and sounds found: ^"%s^"", g_szSoundsModeStart[i][iPosition]) log_to_file("CountDown.log", "") #endif }
#if defined g_bDebug log_to_file("CountDown.log", "^" ^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsModeStart[i][iPosition]) #endif
while ((iPositionTemp = containi(g_szSoundsThunderModeStart[i][iPosition], "/")) != -1) { #if defined g_bDebug log_to_file("CountDown.log", "Scanning ^"%s^" for ^"/^" symbols.", g_szSoundsThunderModeStart[i][iPosition]) #endif
iPosition += iPositionTemp + 1;
#if defined g_bDebug log_to_file("CountDown.log", "^"/^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsThunderModeStart[i][iPosition - 1]) log_to_file("CountDown.log", "Remaining directories and sounds found: ^"%s^"", g_szSoundsThunderModeStart[i][iPosition]) log_to_file("CountDown.log", "") #endif }
#if defined g_bDebug log_to_file("CountDown.log", "^" ^" symbol found at position %d: ^"%s^"", iPositionTemp, g_szSoundsThunderModeStart[i][iPosition]) #endif
/*if (iMode == MODE_ASSASSIN) return; else if (!get_pcvar_num(g_pCvarEffects)) { if (g_szLighting[0]) { engfunc(EngFunc_LightStyle, 0, g_szLighting) set_pcvar_string(g_pCvarLighting, g_szLighting);
g_szLighting = "z"; }
return; }*/
for(new i = 0; i <= get_maxplayers(); i++) { if(is_user_connected(i)) { message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, i) write_short((1<<12)) // duration write_short(0) // hold time write_short(0x0000) // fade type write_byte(0) // red write_byte(0) // green write_byte(50) // blue write_byte(255) // alpha message_end()