Bro i want you to set weapon flashbang for zombies as a damage bomb and Bombardier mode must use damage bomb please not infection bomb.... Infection bomb makes things really one sided even kill bomb... so my suggestion is using damage bomb
Since you are editing the main sma itself it would be nice if you set hud of human class hp armor and ammo packs below radar on left.
If possible it would be nice if we can set which modes we want and which modes we dont want. A way to save precache as much as possible...
Dont forget to set a native for each class in the modes: Example: zp_get_user_nemesis
Post by Perfect Scrash on Jul 15, 2017 19:34:12 GMT
Nice Grenadier Idea
I Maked now Grenadier with same Bombardier's Skils From ZP Special (4.1) and Grenadier vs Bombardier if you want to use for code base please look the link below
I Maked now Grenadier with same Bombardier's Skils From ZP Special (4.1) and Grenadier vs Bombardier if you want to use for code base please look the link below
Could you help me add native to make custom specials ?
It is harder and need much time because first you needed change load and save system to amx_settings_api mode and using 1 variable for human special and 1 for zombie special (Like in zp special see the variables g_zm_special and g_hm_special and his Arrays & cvars variables) And Adding a native for register game mode too (Alterady existis in ZPA)
I not have much time now for helping now, use ZP special/advance with code base and fixing some bugs (If have some)