ak47 bug ammo and bug 2 weapons Jun 25, 2016 6:02:05 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by launcherr on Jun 25, 2016 6:02:05 GMT Now for 5400 dmg gives only 2 ammo packs... bad metod
ak47 bug ammo and bug 2 weapons Jun 26, 2016 15:16:45 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by zmd94 on Jun 26, 2016 15:16:45 GMT New method:zppv.boards.net/post/11428/thread
ak47 bug ammo and bug 2 weapons Jun 26, 2016 20:26:52 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by launcherr on Jun 26, 2016 20:26:52 GMT 3 Ap for 5000 dmg ..
ak47 bug ammo and bug 2 weapons Jun 30, 2016 1:18:24 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by zmd94 on Jun 30, 2016 1:18:24 GMT Just find this code and change it: RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")--> RegisterHam(Ham_TakeDamage, "player", "SpecialAK_TakeDamage")Then, this code:public fw_TakeDamage(victim, inflictor, attacker, Float:damage)-->public SpecialAK_TakeDamage(victim, inflictor, attacker, Float:damage)
ak47 bug ammo and bug 2 weapons Jun 30, 2016 17:51:03 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by launcherr on Jun 30, 2016 17:51:03 GMT Jun 26, 2016 20:26:52 GMT launcherr said:2 Ap for 5000 dmg ..Please next time test and use reward_ammo_dmg = get_cvar_pointer("zp_human_damage_reward") and think will be work.
ak47 bug ammo and bug 2 weapons Jul 1, 2016 2:56:56 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by zmd94 on Jul 1, 2016 2:56:56 GMT So, you manage to fix it?
ak47 bug ammo and bug 2 weapons Jul 1, 2016 8:14:09 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by launcherr on Jul 1, 2016 8:14:09 GMT No... i writed you test before write (topic more post and problems not fix) and if use get_cvar_pointer("zp_human_damage_reward") cvar maybe this problem will be fix (I think so)
ak47 bug ammo and bug 2 weapons Jul 2, 2016 3:29:38 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by zmd94 on Jul 2, 2016 3:29:38 GMT Then, just use below code:public fw_TakeDamage(victim, inflictor, attacker, Float:damage){ if(is_user_alive(attacker) && get_user_weapon(attacker) == CSW_AK47 && g_bHasSpecialWeapon[attacker] ) { new RewardAP = get_cvar_pointer("zp_human_damage_reward") g_fValue[attacker] += damage if(g_fValue[attacker] > RewardAP) { zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + 1) g_fValue[attacker] -= RewardAP } SetHamParamFloat(4, damage*get_pcvar_float(g_iWeaponMultiply)) }}
ak47 bug ammo and bug 2 weapons Jul 3, 2016 16:16:24 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by launcherr on Jul 3, 2016 16:16:24 GMT not work correctly ... ~5400 dmg for 1 ammo packs.
ak47 bug ammo and bug 2 weapons Jul 4, 2016 1:21:05 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by zmd94 on Jul 4, 2016 1:21:05 GMT Then, sorry. I'm not sure how to fix it.
ak47 bug ammo and bug 2 weapons Jul 6, 2016 3:18:53 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by launcherr on Jul 6, 2016 3:18:53 GMT Ok what is the version for give 3 ap for ~5000 dmg?I tested this zppv.boards.net/thread/1236/ak47-bug-ammo-2-weapons?page=2&scrollTo=11428 but for 5000 dmg give 2 ap.
ak47 bug ammo and bug 2 weapons Jul 8, 2016 12:07:05 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by zmd94 on Jul 8, 2016 12:07:05 GMT Sorry, I'm not sure. I forgot which one.